BGS


These are the background elements that you see throughout your runs in Keep Driving. Such as mountains, trees, clouds, houses, rails, etc.

You may define some images by creating a bgs.kdr file.

The following properties that exist:

Key Type Required Default Explanation
bg_name String Yes N/A The internal name of the background.
bg_layer Number No -1 The layer this background appears on.
bg_biome String Yes N/A The biome this appears in.
bg_env String Yes N/A The environments that this appears in.
bg_sprite_tag String No "" The tags for this sprite backgronud to use.
bg_sprite_begin String No "spr_railing" The starting sprite for the background.
bg_sprite_end String No "spr_railing_end" The ending sprite for the backgronud.
bg_sprite_coast_begin String No N/A The starting sprite for the coast background.
bg_sprite_coast_end String No N/A The ending sprite for the coast backgronud.
bg_short_lived Number Yes N/A
bg_animate Number No 0
bg_height Number No 0 The max height offset of the background.
bg_y Number No 0 The yoffset for the background.
struct Struct No N/A Defines a new struct element for the background.

The struct key contains the following properties.

Key Type Required Default Explanation
struct_spawn_mode String No "Random"
struct_wind Number No 0
struct_building Number No 0
struct_number Number No 2
struct_chance Number No 25
struct_x_min Number No 0
struct_x_max Number No 1
struct_y_min Number No 0
struct_y_max Number No 1

Example

{
	
}