Player Traits
These are the player traits that the player may acquire through various of means in their run.
| Trait name | Explanation |
|---|---|
| student | Provides a free skill point, and 1 additional skill point per book read. |
| worker | Provides 100 money. |
| rehabilitated | Reveals rehab destination. |
| veteran | Sets the road level to 5. |
| downer | Increases the chances of rain and grants you satisified when sad ailment is applied. |
| vegetarian | Makes the road events a even higher level. |
| harder | Makes the road events a higher level. |
| carefree | Adds 1 additional energy point. |
| loner | Increases energy by 1 during road events |
| broke | Shatters money-based threats |
| inspired_worker | Increases work cost |
| runaway | Adds ailment "zone" when fleeing road events |
| rain_lover | Adds 10 energy & ailment "inspired" |
| comfortable | Adds a small chance to gain a skill point when resting at a hostel. |
| moody | Adds 1 energy point. |
| happy_user | Multiplies ailment time. |
| junkie | Adds ailment "low" upon curing. |
| gourmand | Increases hunger chances by 25. |
| macgyver | Grants extra_turn when specific ailments (happy) are applied. |
| vegetarian | Grants 1 additional energy if consumed food is not meat. |
| alcoholic | Provides sad ailment if previously drunk. |
| untrustworthy | Sets max new quests obtainable to 1. |
| precision | Makes skills precise. |
| social_mastery | Increases the max uses of hitchhiker skills, up to 5. |
| driving_mastery | Decreases durability and gas for driving skill master emblems upon use. |
| hiking_mastery | Removes dead threats upon losing armor. |
| thrifty_mastery | Obtain an apple from a failed thrift. |
| gourmet_mastery | Shatters 1-2 threats. |
| bookworm | Increases read time |
| spartan | Disables "satisfied". |
| sugar_addict | Add Ttired effect upon eating sugary foods |
| have_a_go_nerf | Sets your skill & active use for "Have a go" to 5. |
| allergic | Decreases energy by 1 upon moving to country. |
| litterbug | Adds "gas" pattern attacks |
| happy_place | Grants happy ailment in junkyard. |
| gambler | Increases odds of winning at the casino machines. |
| pinch_purse | Increases chance for robber road event. |
| heartless | Halves ailment timers |
| careful_car_owner | Increases likely hood of durability-based attacks to perform. |
| drunk_meat_eater | N/A |
| lottery_winner | N/A |
| smoker | N/A |
| heavy_smoker | N/A |
| racer | N/A |
| daydreamer | N/A |
| social_drinker | N/A |
| car_savvy | N/A |
| good_driver | N/A |
| bad_driver | N/A |