Player Traits


These are the player traits that the player may acquire through various of means in their run.

Trait name Explanation
student Provides a free skill point, and 1 additional skill point per book read.
worker Provides 100 money.
rehabilitated Reveals rehab destination.
veteran Sets the road level to 5.
downer Increases the chances of rain and grants you satisified when sad ailment is applied.
vegetarian Makes the road events a even higher level.
harder Makes the road events a higher level.
carefree Adds 1 additional energy point.
loner Increases energy by 1 during road events
broke Shatters money-based threats
inspired_worker Increases work cost
runaway Adds ailment "zone" when fleeing road events
rain_lover Adds 10 energy & ailment "inspired"
comfortable Adds a small chance to gain a skill point when resting at a hostel.
moody Adds 1 energy point.
happy_user Multiplies ailment time.
junkie Adds ailment "low" upon curing.
gourmand Increases hunger chances by 25.
macgyver Grants extra_turn when specific ailments (happy) are applied.
vegetarian Grants 1 additional energy if consumed food is not meat.
alcoholic Provides sad ailment if previously drunk.
untrustworthy Sets max new quests obtainable to 1.
precision Makes skills precise.
social_mastery Increases the max uses of hitchhiker skills, up to 5.
driving_mastery Decreases durability and gas for driving skill master emblems upon use.
hiking_mastery Removes dead threats upon losing armor.
thrifty_mastery Obtain an apple from a failed thrift.
gourmet_mastery Shatters 1-2 threats.
bookworm Increases read time
spartan Disables "satisfied".
sugar_addict Add Ttired effect upon eating sugary foods
have_a_go_nerf Sets your skill & active use for "Have a go" to 5.
allergic Decreases energy by 1 upon moving to country.
litterbug Adds "gas" pattern attacks
happy_place Grants happy ailment in junkyard.
gambler Increases odds of winning at the casino machines.
pinch_purse Increases chance for robber road event.
heartless Halves ailment timers
careful_car_owner Increases likely hood of durability-based attacks to perform.
drunk_meat_eater N/A
lottery_winner N/A
smoker N/A
heavy_smoker N/A
racer N/A
daydreamer N/A
social_drinker N/A
car_savvy N/A
good_driver N/A
bad_driver N/A